Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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29
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4answers
3k views

How to render 2D particles as fluid?

Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? This is for a 2D game, where the perspective is from the side, like ...
27
votes
6answers
3k views

How can I make a good-looking explosion particle effect?

I'm not much of an artist, but I'm trying to make decent particle effects in a 2.5D game. I'm making a replica of Wii Play's "Tanks" and I can't quite get the explosions to look good. I'm not going ...
10
votes
1answer
517 views

How does pixeljunk shooter simulate its liquids?

I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
3
votes
1answer
1k views

Lightning whip particle effects

I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the ...
3
votes
2answers
310 views

Creating 2D waveform for Cocos2d game

I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0. That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one. ...
3
votes
2answers
202 views

Which of these two particle generator lifetime management techniques is better?

What would be better: An explosion class which gets created when needed, does it's stuff, then is deleted. (one instance per explosion) An explosion class which persists through the whole game, and ...
0
votes
2answers
855 views

Top down water view, cocos2d

Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.