Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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How to render 2D particles as fluid?
Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it?
This is for a 2D game, where the perspective is from the side, like ...
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How can I make a good-looking explosion particle effect?
I'm not much of an artist, but I'm trying to make decent particle effects in a 2.5D game. I'm making a replica of Wii Play's "Tanks" and I can't quite get the explosions to look good. I'm not going ...
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1answer
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How does pixeljunk shooter simulate its liquids?
I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
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1answer
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Lightning whip particle effects
I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the ...
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2answers
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Creating 2D waveform for Cocos2d game
I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0.
That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one.
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2answers
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Which of these two particle generator lifetime management techniques is better?
What would be better:
An explosion class which gets created when needed, does it's stuff, then is deleted. (one instance per explosion)
An explosion class which persists through the whole game, and ...
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2answers
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Top down water view, cocos2d
Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.