Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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How to enable/ disable GameObject

I have child object with ParticleSystem component. I want to have particles disabled until I press button. I unchecked child object to make it disabled but when I press play it enables ...
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47 views

Blending issue with framebuffer

I'm trying to get some particles to work properly - they should blend among themselves but not with the background color. For this I'm using additive blending, textures with premultipled alpha and set ...
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196 views

Particle movement in three Dimensions

I have created a particle system which movement is controlled by a flow field over perlin noise - Available here. I would be very thankful for any ideas and tips how to control their movement on the ...
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116 views

Particles placed in the middle of the screen (OpenGL ES 2 / Android)

It seems like each of my particles is placed at (0, 0, 0) even though I'm setting different positions for each of them (debugger also confirms this). It must be something really silly that I'm ...
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84 views

Generating and rendering not point-like particles on GPU

Specifically I'm talking about particles as seen (for example) in the UE4 dev video here. They're not just points and seem to have a nice shape to them that seems to follow their movement. Is it ...
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101 views

Pygame Particle Emitter Problems

so I've been trying to create a basic particle system in pygame which I can later expand upon but I've run into a spot of bother creating the particle emitter. Obviously what's supposed to happen is ...
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484 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
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729 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
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How can I keep straight alpha during rendering particles?

Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have ...
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Top down water view, cocos2d

Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.
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World Location issues with camera and particle

I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I ...
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Is my particle system design good?

Recently I started designing a particle system for a game I develop. But I have some issues with it. I mean, it works but I have a feeling that my design isn't good enough. So, basically I have a ...
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Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
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Particle friction with variable timestep in XNA

Alright, so I'm working on an engine of sorts in XNA (yes, it's deprecated, I know) and I'm implementing my own particle system. I've defined a "ParticleEffect" such that when it's supplied a GameTime ...
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Sorting 3D particles by depth

This is a general particles question, but I use XNA/MonoGame so I looked at: http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d for Particles 3D. I found the example not to ...
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154 views

Rendertarget and alphablending problem (Offscreen particle rendering)

Today, I have implemented soft particles by rendering them to a separate render target and blending that with the scene, which worked as expected with additive blended particles. In that case I render ...
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Powder physics, how to efficiently find out where other particles are [duplicate]

You might be familiar with games like powder toy or powder game or some variation of it. I'm working on a very basic and similar game with just sand and water to learn a bit how it on works. I use ...
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82 views

Particle system lifetimes in OpenGL ES 2

I don't know how to work with my particle's lifetimes. My design is simple: each particle has a position, a speed and a lifetime. At each frame, each particle should update its position like this: ...
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3answers
552 views

OpenGL ES 2 - Developing snowfall particle system

I've recently begun OpenGL ES 2 and I'm trying to implement a snowfall (on Android), but I'm not sure what's the best approach. I would like to develop it myself rather than use a library. It really ...
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595 views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
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130 views

Particles and gravity

I don't really know how to search for what I'm looking for which is why I think it'll be easier to ask on here. I'm creating a webpage and I had the idea of having random glowing particles floating ...
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1answer
408 views

2D Tile Based Particle Collisions

I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
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Particles in XNA - can't get em to work

I am trying to have an explosion appear when a player lands on a mine. I checked out the particle example on the XNA website but it seemed to over complicate it a lot. So any simpler neater explosion ...