Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
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How can I achieve glow effects similar to those in WoW?

I've recently implemented a glow effect using a gaussian filter and could not get the full effect I was wanting. I'm curious to know if how certain glow effects are done in WoW. Like this image: ...
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691 views

Particles in XNA - can't get em to work

I am trying to have an explosion appear when a player lands on a mine. I checked out the particle example on the XNA website but it seemed to over complicate it a lot. So any simpler neater explosion ...
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XNA: How to make particles face the camera but not alter the pitch

I'm using the particles sample from create.msdn.com/en-US/education/catalog/sample/particle_3d which by default, has all the particles look straight at the camera. I'm trying to modify it so that the ...
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2answers
215 views

Which of these two particle generator lifetime management techniques is better?

What would be better: An explosion class which gets created when needed, does it's stuff, then is deleted. (one instance per explosion) An explosion class which persists through the whole game, and ...
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4answers
356 views

Which of these two approaches to particle generator design is preferable?

What is a better idea for a particle generator (bearing in mind the intention to instance the draws to all the particles in the future)? A particle emitter that maintains its own list of particles ...
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3answers
423 views

Which should be faster: 10 flat shaded polygons or 2 with a transparent texture

I have particle system, and I want to the individual particles to take the shape of a star. Which should be faster: Drawing the 10 polygons using a flat shader, or 2 polygons (a square) with a ...
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1answer
378 views

What are some of the more commonly used projectile rendering techniques?

couldn't find a duplicate question (bit surprising to me) but anywho I'm starting to get near implementing the rendering of projectiles for my game. My question is what are some good techniques for ...
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How does one avoid hundreds of copies into a vertex buffer each frame?

Assume a Direct3D9-based 2D game, high resolution, very busy. Performance critical. A particle system has 2,000 particles. They are scattered throughout the world with only a subset visible on screen ...
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2answers
879 views

How do I move a 3D particle using the Mercury particle engine?

I'm currently creating a 3D game with XNA, and I am in need of some particles.That's why I searched for a particle engine. I found Mercury, watched the tutorials and integrated it in the game. But ...
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780 views

How does pixeljunk shooter simulate its liquids?

I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
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How do I create particles that react to the player and enemies?

I'm currently making a game with my own game engine which I've written in C++ and I'm using the most recent directx SDK. The game is a top down space shooter (with a pretty interesting twist) and ...
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Particle System OpenGL (ortho)

I want to implement a particle system in my game but i have no idea where to start :S I've never programmed a particle system, so this is my first time >.<. I only want to display pixels ...
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3answers
801 views

Drawing particles as a smooth blob

I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...
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1answer
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ways to make a physics engine

Hey so i've been looking into real time physics engines, which led me to the crazyLaggoa multiphysics engine by thiaga costa, and brought up the question of: What are some possible ways, ideas that ...
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2answers
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How do games make fire and smoke effects?

I was wondering around, searching internet about particle system and fire effects but I haven't found any good answers. On some games I have realized that some sort of movie is being shown as the ...
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4answers
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Order independent transparency in particle system

I'm writing a particle system and would like to find a trick to achieve proper alpha blending without sorting particles because: Each particle is a point sprite in a single mesh and I can't use ...
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2answers
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How are these bullets done?

I really want to know how the bullets in Radiangames Inferno are done. The bullets seem like they are just billboard particles but I am curious about how their tails are implemented. They can curve so ...
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3answers
775 views

Ogre3D how to use many images in a particle system

In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?
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2answers
666 views

3D Particle-Geometry collision

I am programming a particle engine for a 3D game written in XNA. I was wondering if somebody could point me in the right direction or perhaps give me some pointers in making the particles collide with ...
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6answers
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How can I make a good-looking explosion particle effect?

I'm not much of an artist, but I'm trying to make decent particle effects in a 2.5D game. I'm making a replica of Wii Play's "Tanks" and I can't quite get the explosions to look good. I'm not going ...
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4answers
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Is it possible to use the GPU on a mobile device to accelerate a particle physics engine?

I am interested in answers for any mobile device but I am mainly considering the iPhone and devices that run Java. I am developing a game that relies heavily on a particle physics engine for core ...
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2answers
479 views

OpenGL: Precompute a texture rotation

I'm trying to speed up particles, and one way to do that is by precomputing the texture rotations. What I want to do is load the texture, rotate it and save it to a handle. How would I go about doing ...