Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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DirectX11, how to properly update a staging buffer with a structured buffer's count using CopyStructureCount

Alright, I'm not quite sure what is going on with my code at the moment. I'm currently getting around to defining behavior for my particle system, and to better do this I need to know how many ...
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Why Index Particles?

This is a general question, but as a specific example, I'll use the XNA Particles3D sample (http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d). What is the point of the index ...
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Cover Screen with Snowing Effect in Libgdx

Oddly enough I cant find clear instructions on this theme (I only found rain and the method is very particular) so I ask, how do I implement a whole-screen snow-falling effect? The methods i can ...
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Registering collision on particles

I am using CCParticleSystemQuad to create particle effects. But I want my sprites to be able to collide with particles. Say your character is a dragon, the dragon breath is a particle effect emitting ...
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ways to make a physics engine

Hey so i've been looking into real time physics engines, which led me to the crazyLaggoa multiphysics engine by thiaga costa, and brought up the question of: What are some possible ways, ideas that ...
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Infinite Jumper Snow Effect

I wish to achieve a snowing effect on my game. The game is made in LibGDX and im using ParticleEmitter. I created a snow effect in ParticleEditor which consists in a line which spawns snow flakes. The ...
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Touch drawing in the dirt

Which approach should I take for creating a game/app where the player, looking above the ground "canvas", would be able to "move" dirt (i.e. soil, or generally powder) around using fingers? I.e. ...
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iOS Sprite Kit - Blend Mode Effect

This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles? I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
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How do you add rotation to particles?

Today I was working on a particle system and I can't figure out how to give the particle billboards a rotation (so to have them spinning clockwise or counter-clockwise while facing the player). I ...
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How to offset particles from point of origin

Hi I'm having troubles off setting particles from a point of origin. I want my particles to spread out after a certain radius from a the point of origin. For example, this is what I have right now: ...
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2answers
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How does one avoid hundreds of copies into a vertex buffer each frame?

Assume a Direct3D9-based 2D game, high resolution, very busy. Performance critical. A particle system has 2,000 particles. They are scattered throughout the world with only a subset visible on screen ...
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59 views

Particles to Denote Movement in Space

I'm currently working on a WebGL project to realise an idea I've had for some years. On my desk is book on making a space sim written 15 years ago. There I found some algorithm for particles in ...
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60 views

Getting more particles in engine

I followed rbwhitakers tutorial on making a particle engine and I'm wondering how to get more particles on the screen. I was thinking that the "total" variable would do it but it doesnt. Is this ...
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1answer
361 views

Xna Particle Explosion like Geometry Wars

I am making a game, in similar graphics display as Geometry Wars. In Geometry Wars (noticeable in the title, as well as when you blow up an enemy), there are these colorful explosions that emit, then ...
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1answer
464 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
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1answer
396 views

Particle systems on multiplayer games

I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python. The combat mechanic will be similar to Geometry Wars however i'm ...
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1answer
159 views

In Unity, why does my Hose particle system only show up in the scene preview?

I added particle system package from assets, selected hose particle system and put it in the scene. When I select 'Water Shower', it works in the scene preview, but on play, it just appears and ...
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1answer
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Can the Shuriken particle system create particles with random shapes and sizes?

I want to create differently sized (but small, relative to the characters) dust clouds for player movement that move away from the player and fade away by shrinking. This animated GIF from Samurai ...
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1answer
252 views

Use different values for Depth Test and Depth Write in OpenGL

Is there a way to use something similar to PolygonOffset to make a depth test more permissive (move fragment depth towards eye) but still write the original depth value to the depth buffer? The only ...
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1answer
470 views

DirectX particle system. ConstantBuffer

I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world ...
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2answers
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How do I create an actor class in UDK that will spawn a specific particle system?

I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
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1answer
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Drawing beam effect in UDK?

I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. ...
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1answer
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GPU particle system using vertex texture fetch in Direct3D9

I've been reading up on particle systems amongst other stuff and one interesting approach uses rendertargets to store a particle's position, velocity, lifetime, etc. A pretty neat summary is given ...
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How to implement explosion in OpenGL with a particle effect?

I'm relatively new to OpenGL and I'm clueless how to implement explosion. So could anyone give me some ideas how to start? Suppose the explosion occurs at location $(x, y, z)$, then I'm thinking of ...
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How to obtain “annealing” effect via particle system

In this video demonstration, there is the annealing effect, where particles seems to loose their hue and converge into pure white, and then gradually disappear via alpha channel. And in parallel to ...
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3answers
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XNA: How to make particles face the camera but not alter the pitch

I'm using the particles sample from create.msdn.com/en-US/education/catalog/sample/particle_3d which by default, has all the particles look straight at the camera. I'm trying to modify it so that the ...
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2answers
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How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
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782 views

How to obtain contrail visual effect?

I have objects moving in OpenGL ES1 application. I want some of them to leave behind contrail – like if they would emit some radiation or something. EDIT: the kind of contrail is: light contrail – ...
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Achieve a red lighning effect in unity for a 2d game

Effect that im refering to: http://youtu.be/jaBY83WvS3M#t=05m36s How could I achieve this kind of red lightning/flashing/shadowy effect in Unity3D for a 2D game? I'm trying to think of a way but I'm ...
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1answer
108 views

How to add & copy particlesystem attached to an existing gameobject uisng c# script in unity?

I've a game object "FireBall" there is a particlesystem attached to it . I want to add the same particlesystem to other gameobject "Avatar" . Initially there is no particlesystem attached to ...
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2answers
841 views

Cascade(Waterfalls) particles animation - openframeworks, alternatives

Has anyone tried to create a waterfall particles animation using openframeworks? Is it possible? Is it good? If not, can you recommend any other frameworks for easier creation of cascade animation? ...
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2answers
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How to apply Collider to Particle and what components are needed for particles?

i want to apply collider to particle system because if i applied the collider to particle ,if any other game object touched to that particle its gives some action or do some operation.so only i need.
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623 views

Unable to draw single particle effect at two places

I am using Libgdx ParticleEffect to draw a fire particle effect . The issue I have is that when I try to render a ParticleEffect at two different locations within single game loop, only the last ...
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Persist emitted particles in scene after particle system has ended/destroyed?

In Unity, is is possible to persist emitted particles in a scene after the system has ended or even possibly destroyed? I have a particle system attached to my player prefabs that does a rudimentary ...
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363 views

Adding an angle variance to a 3d vector

I am converting a particle emitter from 2d to 3d. In the 2d system the original coder used a random angle variance and added it to the angle. So it would be something like: thisAngle = emitterAngle ...
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464 views

Starting with shaders and particles

I'm working on a flow field with particle systems and starting to learn about shaders in three.js. Current state of my work is available here. As such amount of calculations is quite heavy for a big ...
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1answer
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Creating thrusters on a ship in Unity3D

So, I'm using the legacy particle "small flames". Basically what I want it to do is always emit below the ship, so when the ship turns and such it still looks like the thrusters are firing. I know ...
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How do I move a 3D particle using the Mercury particle engine?

I'm currently creating a 3D game with XNA, and I am in need of some particles.That's why I searched for a particle engine. I found Mercury, watched the tutorials and integrated it in the game. But ...
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1answer
364 views

Unity Additive particle effect blends with background

I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background: However, when I move it in front ...
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1answer
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Why does my code only work when there is a debug statement? (Unity)

I have a script that controls how the particles in a particle emitter should look. (XNA example here) Yet it doesn't seem to update correctly. With an orb that should have 50 particles only a few ...
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1answer
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How can I render a JBox2D ParticleGroup?

I want to render a ParticleGroup from JBox2d using OpenGL. I've managed to define a particle group area, but I'm unsure how to draw the individual particles. Here's how I create the ParticleGroup: ...
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1answer
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Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
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2answers
361 views

Effect culling on uneven terrain

I'm trying to integrate a "ground particle" effect (like a fire-circle or similar) in Unity3d, however since i'm using uneven terrain as my terrain mesh, the effect gets culled behind terrain parts ...
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1answer
328 views

Drawing flaming letters in 3D with OpenGL ES 2.0

I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve ...
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Identify a selected prefab rather than all of them [closed]

I am trying to play a particle effect when an enemy is killed but it seems to play on a randomly selected one rather than the one that was hit. However the enemy that was hit still disappears and ...
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2answers
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How to create a magic orb like in Skyrim?

How would I go about creating magic orb that looks like from magic menu in Skyrim in Unity3D? Here is what I have in mind: Orb Image And a video of that effect from 0:09-0:13: Orb Video
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1answer
808 views

ParticleEffectPool.obtain() not resetting particles

I want to use ParticleEffectPools in libGDX but I'm running into an odd issue where the effects don't seem to be reset when obtained by the pool. The code below looks for an existing ...
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Top down water view, cocos2d

Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.
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Unity Trail for Eyes 2D

i want to make some kind of an Eye Tail effect for this charakter: I found the Unity Trail Renderer effect but the start of the Trial is perpendicular to the dragged/moved direction: Can i make ...
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Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...