1
vote
1answer
97 views

Persist emitted particles in scene after particle system has ended/destroyed?

In Unity, is is possible to persist emitted particles in a scene after the system has ended or even possibly destroyed? I have a particle system attached to my player prefabs that does a rudimentary ...
3
votes
2answers
261 views

Recommend a way to draw thousands of particles (liquid) per frame in Unity3d

I'm writing a plugin for this library for Unity3d. I have it working and now I am looking for an efficient way to draw the particles. My 1st test just uses sprites and runs fine on my laptop but I ...
1
vote
2answers
528 views

How to create a magic orb like in Skyrim?

How would I go about creating magic orb that looks like from magic menu in Skyrim in Unity3D? Here is what I have in mind: Orb Image And a video of that effect from 0:09-0:13: Orb Video
1
vote
1answer
379 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
1
vote
2answers
421 views

How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
3
votes
2answers
473 views

Playing different particle effects in Unity on the same ParticleSystem

The question really sums it up: What is the best way to use one particle system for playing different particle effects? The scenario: GameObject is picked up and it starts playing a simple indicator ...
2
votes
1answer
232 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
3
votes
2answers
579 views

How do I properly use particle simulation in Unity?

So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
1
vote
1answer
1k views

Unity Particle System collision detection problem

I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a ...
3
votes
1answer
3k views

Changing the size of shuriken particle effects to simulate a torch flame Unity3D

Basically I'm trying to use the "Flame" particle effect to simulate the flame on a torch. My problem is the flame is far too big. I've been trying too figure out how to resize the flame to fit the ...
1
vote
1answer
802 views

Creating thrusters on a ship in Unity3D

So, I'm using the legacy particle "small flames". Basically what I want it to do is always emit below the ship, so when the ship turns and such it still looks like the thrusters are firing. I know ...