0
votes
1answer
78 views

Why are my geometry-shader-generated billboards not showing up given the following code?

My program is a rain particle system. After processing a list of positions of rain particles, I passed them to the geometry shader for generating a billboard for each position. If I use a simple ...
0
votes
1answer
402 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
5
votes
2answers
634 views

Alternatives to multiple sprite batches for achieving 2D particle system depth

In my 2D XNA game, I render all my sprites with a single sprite batch using SpriteSortMode.BackToFront and BlendState.AlphaBlend. I'm adding a particle system based on the App Hub particles sample. ...