3
votes
2answers
589 views

Recommend a way to draw thousands of particles (liquid) per frame in Unity3d

I'm writing a plugin for this library for Unity3d. I have it working and now I am looking for an efficient way to draw the particles. My 1st test just uses sprites and runs fine on my laptop but I ...
0
votes
1answer
192 views

How can I keep straight alpha during rendering particles?

Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have ...
2
votes
1answer
914 views

GPU particle system using vertex texture fetch in Direct3D9

I've been reading up on particle systems amongst other stuff and one interesting approach uses rendertargets to store a particle's position, velocity, lifetime, etc. A pretty neat summary is given ...
2
votes
1answer
378 views

What are some of the more commonly used projectile rendering techniques?

couldn't find a duplicate question (bit surprising to me) but anywho I'm starting to get near implementing the rendering of projectiles for my game. My question is what are some good techniques for ...
10
votes
1answer
780 views

How does pixeljunk shooter simulate its liquids?

I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.