Tagged Questions
2
votes
1answer
127 views
2D Particle Physics
I am wanting to write small Particle and ParticleEmitter Classes for a HTML5 Canvas Game (Though, just discussing it in pseudo code is fine)
I am not great, at all, at Physics, and I don't want to ...
0
votes
2answers
1k views
How to implement explosion in OpenGL with a particle effect?
I'm relatively new to OpenGL and I'm clueless how to implement explosion. So could anyone give me some ideas how to start? Suppose the explosion occurs at location $(x, y, z)$, then I'm thinking of ...
3
votes
1answer
269 views
How to bounce a 2d point particle off of a circular edge
In a prototype I'm building, a particle can spawn anywhere within a larger, confining circle. Important to note is that the particle will not spawn in the origin of the larger circle, but anywhere ...
10
votes
1answer
517 views
How does pixeljunk shooter simulate its liquids?
I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
1
vote
1answer
1k views
ways to make a physics engine
Hey so i've been looking into real time physics engines, which led me to the crazyLaggoa multiphysics engine by thiaga costa, and brought up the question of:
What are some possible ways, ideas that ...
5
votes
2answers
629 views
3D Particle-Geometry collision
I am programming a particle engine for a 3D game written in XNA. I was wondering if somebody could point me in the right direction or perhaps give me some pointers in making the particles collide with ...