Tagged Questions
0
votes
2answers
1k views
How to implement explosion in OpenGL with a particle effect?
I'm relatively new to OpenGL and I'm clueless how to implement explosion. So could anyone give me some ideas how to start? Suppose the explosion occurs at location $(x, y, z)$, then I'm thinking of ...
1
vote
2answers
347 views
Cascade(Waterfalls) particles animation - openframeworks, alternatives
Has anyone tried to create a waterfall particles animation using openframeworks? Is it possible? Is it good?
If not, can you recommend any other frameworks for easier creation of cascade animation?
...
5
votes
3answers
640 views
Rotate a particle system
Languages / Libraries in use: C++, OpenGL, GLUT
Okay, here's the deal.
I've got a particle system which shoots out alpha blended textures to produce a flame. The system only keeps track of very ...
0
votes
1answer
1k views
Is my particle system design good?
Recently I started designing a particle system for a game I develop. But I have some issues with it. I mean, it works but I have a feeling that my design isn't good enough.
So, basically I have a ...
26
votes
5answers
5k views
How can I achieve a good fire effect with alpha blending and particles?
Using the following setting for the OpenGL particle effect:
SRC: GL_SRC_ALPHA
DST: GL_ONE
Creates an additive blend, which looks spectacular on a black background but terrible on brighter colours, ...
3
votes
1answer
606 views
Particle System OpenGL (ortho)
I want to implement a particle system in my game but i have no idea where to start :S
I've never programmed a particle system, so this is my first time >.<. I only want to display pixels ...
3
votes
2answers
2k views
How do games make fire and smoke effects?
I was wondering around, searching internet about particle system and fire effects but I haven't found any good answers. On some games I have realized that some sort of movie is being shown as the ...
6
votes
4answers
2k views
Order independent transparency in particle system
I'm writing a particle system and would like to find a trick to achieve proper alpha blending without sorting particles because:
Each particle is a point sprite in a single mesh and I can't use ...
3
votes
2answers
451 views
OpenGL: Precompute a texture rotation
I'm trying to speed up particles, and one way to do that is by precomputing the texture rotations. What I want to do is load the texture, rotate it and save it to a handle.
How would I go about doing ...