How is prewarming in particle engines made? I have a particle engine and need to support this, which is a feature I have already seen in Unity. Is it done at compilation, like informations stored ...
My game is created using Phaser, but the question itself is engine-agnostic. In my game I have several environments, essentially polygonal areas that player characters can move into and be affected ...
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
I'm not much of an artist, but I'm trying to make decent particle effects in a 2.5D game. I'm making a replica of Wii Play's "Tanks" and I can't quite get the explosions to look good. I'm not going ...