How is prewarming in particle engines made? I have a particle engine and need to support this, which is a feature I have already seen in Unity. Is it done at compilation, like informations stored ...
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
What would be better: An explosion class which gets created when needed, does it's stuff, then is deleted. (one instance per explosion) An explosion class which persists through the whole game, and ...