Tagged Questions
7
votes
2answers
391 views
How to define areas filled with water?
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
3
votes
2answers
203 views
Which of these two particle generator lifetime management techniques is better?
What would be better:
An explosion class which gets created when needed, does it's stuff, then is deleted. (one instance per explosion)
An explosion class which persists through the whole game, and ...