This is a general particles question, but I use XNA/MonoGame so I looked at: http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d for Particles 3D. I found the example not to ...
Today, I have implemented soft particles by rendering them to a separate render target and blending that with the scene, which worked as expected with additive blended particles. In that case I render ...
I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset ...
Assume a Direct3D9-based 2D game, high resolution, very busy. Performance critical. A particle system has 2,000 particles. They are scattered throughout the world with only a subset visible on screen ...
I'm currently making a game with my own game engine which I've written in C++ and I'm using the most recent directx SDK. The game is a top down space shooter (with a pretty interesting twist) and ...