Tagged Questions
3
votes
2answers
78 views
Playing different particle effects in Unity on the same ParticleSystem
The question really sums it up: What is the best way to use one particle system for playing different particle effects?
The scenario: GameObject is picked up and it starts playing a simple indicator ...
2
votes
1answer
106 views
Sound activated particlesystem
I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
3
votes
2answers
186 views
How do I properly use particle simulation in Unity?
So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
1
vote
2answers
162 views
How to offset particles from point of origin
Hi I'm having troubles off setting particles from a point of origin. I want my particles to spread out after a certain radius from a the point of origin. For example, this is what I have right now:
...
2
votes
2answers
276 views
Calculating the correct particle angle in an outwards explosion
I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this:
Where each particle is going outwards from the ...
1
vote
1answer
450 views
Creating thrusters on a ship in Unity3D
So, I'm using the legacy particle "small flames". Basically what I want it to do is always emit below the ship, so when the ship turns and such it still looks like the thrusters are firing.
I know ...
10
votes
3answers
639 views
Drawing particles as a smooth blob
I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...