I'm working on a 3d particle emitter. It's going pretty good but I'm still having a problem with triangle sorting. As you can see in the photos, there are some particles that are not blending ...
I have created a particle system which movement is controlled by a flow field over perlin noise - Available here. I would be very thankful for any ideas and tips how to control their movement on the ...
This is a general question, but as a specific example, I'll use the XNA Particles3D sample (http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d). What is the point of the index ...
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
I'm currently creating a 3D game with XNA, and I am in need of some particles.That's why I searched for a particle engine. I found Mercury, watched the tutorials and integrated it in the game. But ...