Tagged Questions
5
votes
4answers
1k views
How to create a Raining Effect(Particles) on Android?
I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( ...
5
votes
3answers
914 views
What features do basic particle engines have?
I created a basic particle system for SDL in C++. It has some basic stuff like an emitter, as well as a simple particle class. It can load a image, or create a dot of a color. And that's it. What ...
5
votes
2answers
541 views
Alternatives to multiple sprite batches for achieving 2D particle system depth
In my 2D XNA game, I render all my sprites with a single sprite batch using SpriteSortMode.BackToFront and BlendState.AlphaBlend.
I'm adding a particle system based on the App Hub particles sample. ...
29
votes
4answers
3k views
How to render 2D particles as fluid?
Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it?
This is for a 2D game, where the perspective is from the side, like ...
10
votes
3answers
639 views
Drawing particles as a smooth blob
I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...