An illusion technique for scrolling backgrounds which allows for a finer simulation of depth in 2D graphics.
7
votes
2answers
312 views
How do I visualize parallax layers in a level editor?
I'm making a 2D game in Unity, but this would apply to any 2D game engine.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
2
votes
1answer
194 views
Parallax background positions when jumping
I am currently building my first Mobile game. The concept is pretty simple, it's a sideways scroller.
I have implemented 5 layers to act as parallax scrolling, these are working quite well for ...
0
votes
1answer
184 views
To stop Spite animation scrolling along the background in openGL ES
After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it.
I have the walk animation of the person which is stationed at the center of the ...
0
votes
0answers
228 views
Making a Background Scrolling in Stacking Game
Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
0
votes
0answers
205 views
detect sprites by tag in parallax
I've created 3 layers and added to a parallax node in my game play scene;
I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...