After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
I have a parallax effect in MonoGame that consists of multiple semi-transparent layers of textures. The effect is really simple but rendering multiple transparent layers on top of each other is rather ...
How can I take screen coordinates (or alternatively world coordinates on the 'primary' parallax plane) and find out what world coordinates they translate into when taking parallax depth into account? ...
The question is at the end, as it requires a bit of context. I'm not sure if my understanding, my code, or LibGDX's ParallaxCamera is wrong. LibGDX's ParallaxCamera uses Matrix4s to achieve a ...
I've created 3 layers and added to a parallax node in my game play scene; I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...