3
votes
0answers
134 views

Optimizing parallax effect with multiple transparent layers?

I have a parallax effect in MonoGame that consists of multiple semi-transparent layers of textures. The effect is really simple but rendering multiple transparent layers on top of each other is rather ...
1
vote
1answer
136 views

Gap in parallaxing background loop

The bug here is that my background kind of offset a bit itself from where it should draw and so I have this line. I have some troubles understanding why I get this bug when I set a speed that is ...