1
vote
0answers
160 views

How should matrix-based Parallax Scrolling work?

The question is at the end, as it requires a bit of context. I'm not sure if my understanding, my code, or LibGDX's ParallaxCamera is wrong. LibGDX's ParallaxCamera uses Matrix4s to achieve a ...
0
votes
0answers
23 views

libgdx : Scrolling background from spritesheet causes lag when sprite is repositioned… am I doing something wrong? [duplicate]

So, I use a sprite from a spritesheet to draw the background and repeat it. (I am drawing it twice) However, the moment that the background is re-positioned to make it look infinite, it causes a lag. ...
2
votes
0answers
117 views

Unproject considering parallax depth

How can I take screen coordinates (or alternatively world coordinates on the 'primary' parallax plane) and find out what world coordinates they translate into when taking parallax depth into account? ...