0
votes
1answer
287 views

Trouble with a modified parallax scrolling concept

I have a set of layers (each of them being a list of items) moving with different speeds as I mentioned here: http://stackoverflow.com/a/18962019/270197. Layers back in the scene move with slower ...
4
votes
1answer
2k views

How do I implement an AutoParallax Background in AndEngine GLES1?

I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
2
votes
0answers
28 views

How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]

In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
0
votes
1answer
371 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
-2
votes
1answer
1k views

Road parallax background

I am a beginner in game development. I want to create a parallax background that merges at the front and expands at the bottom. I'm sure there is a way to do this, but I'm missing something. My ...
1
vote
4answers
537 views

How can I support scrolling when using batched rendering for my tiles?

I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is ...
2
votes
2answers
1k views

Best method for 2 layer tile based map scrolling

What is the best general approach to implement scrolling for a 2D tile based game? I need to scroll the map with a constant speed, lets say 2 pixels every frame (like in a top down shooter). The ...