1
vote
0answers
142 views

How should matrix-based Parallax Scrolling work?

The question is at the end, as it requires a bit of context. I'm not sure if my understanding, my code, or LibGDX's ParallaxCamera is wrong. LibGDX's ParallaxCamera uses Matrix4s to achieve a ...
2
votes
1answer
191 views

Fine-tuning parallaxing objects in 2D games

I'm making a 2D platformer game and I'm having a hard time figuring out how to fine-tune parallaxing objects in-game quickly enough. Problem is I don't even know how to make it faster, so I'm ...
0
votes
1answer
279 views

Trouble with a modified parallax scrolling concept

I have a set of layers (each of them being a list of items) moving with different speeds as I mentioned here: http://stackoverflow.com/a/18962019/270197. Layers back in the scene move with slower ...
1
vote
1answer
229 views

Approaches to 2D Parallax

In a 2D scrolling platformer, what is the most efficient way or knowing which things with parallax depth should be drawn? The approach below describes trying to know which things are nearby so they ...
2
votes
2answers
367 views

Parallax background positions when jumping

I am currently building my first Mobile game. The concept is pretty simple, it's a sideways scroller. I have implemented 5 layers to act as parallax scrolling, these are working quite well for ...
9
votes
2answers
659 views

How do I visualize parallax layers in a level editor?

I'm making a 2D game in Unity, but this would apply to any 2D game engine. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
3
votes
1answer
609 views

Parallax Scrolling - Layers not preserving their relational positions

I've created a little 2D game engine with parallax scrolling and something has been bugging me for some time. Layers / objects set at a different depths / z orders don't preserve their position ...
3
votes
3answers
2k views

Question About An Implementation Of Parallax Scrolling In C++/SDL/OpenGL

I been working in a project with a team for a Software Engineering class and we think that using the parallax scrolling will help our game to look really nice but we are not really sure if our idea ...
3
votes
3answers
1k views

Generating background tiles for a side-scroller with variable player speed

I'm currently working on a side-scroller which lets the player alter their speed and I wondered how should I properly generate and control background tiles for such a kind o game. I'm using Flixel but ...
15
votes
5answers
3k views

How can I implement parallax scrolling into my 2D game?

Let's say I have three layers: a foreground, an intermediate-ground and a background. What is involved in using these three layers to create parallax scrolling?