I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
I'm trying to make a simple box fall to the ground in panda3d (1.10) This is the code I have so far: from direct.showbase.ShowBase import ShowBase from panda3d.core import * from panda3d.physics ...