How does collapsable structures in a voxel based game like Ace of Spades/Build and Shoot work? [duplicate]
I know that once all the cubes that are connected are destroyed, the unconnected blocks collapse. How do you find out the unconnected blocks? edit 1: How would you determine the collapsible object if ...
I'm going to develop a 3D game, that a player walks in a maze with a 3D first-person perspective, collects things and escapes a monster. The game itself is very simple, but as it is not for ...
How to render metaballs? I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, ...
I'm continuing my experimentation with entity component design by making a multiplayer space/trading/combat game with python and panda3d. My component system is a simple version of java's artimis. The ...
I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
I just installed the latest Panda3D packages on a Mint 12 32-bit virtual machine. Then I downloaded and configured Eclipse and tried to run the Asteroids sample project. The window is created ...