Edit 2 : Updated code, so runnable zip isn't the same as the copied section bellow (though all that has changed is that part in run_me.py) Edit: Runnable zip with source files, sorry: ...
I have trouble while detecting collisions on my 3D-Game. I have set-up Rays, to detect collisions (Screenshot) and my main-rountine already analyzes them. But now there's the question what to do ...
I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...