I'm working on a Megaman-like game where I need to change the color of certain pixels at runtime. For reference: in Megaman when you change your selected weapon then main character's palette changes ...
I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from ...
I'm writing a bunch of GLSL effects for fun, but I can't wrap my head around this. Basically, I want to reduce a texture's palette into a pre-defined set of colors. For example, a post-processing ...