I hope its not too early to be asking OUYA dev questions, but I just got my dev kit and I want to get my game running ASAP! I am using LibGDX as my framework for my game and launching the Android ...
I'm working on a Networked multiplayer game, but while developing and for testing I want to set up a local server that acts like the multiplayer server. My thought is to approach the server as a ...
I followed these instructions for Mac OS X using an existing IDE (shell + text editor) instead of the Eclipse ADT thingy. I activated “Use Host GPU”, and installed Intel HAXM. Installing the ...
I'm having trouble with the Unity / OUYA plugin. I'm using Unity 4 with the latest update on a Windows 7 machine. When I open the starter kit and try to compile the plugin I get the following error: ...
How would it be possible to test for the presence of the ODK at run time? Currently I took this approach: private activityDelegate delegate; @Override public void onCreate(Bundle savedInstanceState) ...
I'm witnessing very odd graphical artifacts when I run my Unity game on Ouya. After the Unity splash screen, the game loads with the screen half black. This seemingly has started occurring out of ...
I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it ...