I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it ...
I followed these instructions for Mac OS X using an existing IDE (shell + text editor) instead of the Eclipse ADT thingy. I activated “Use Host GPU”, and installed Intel HAXM. Installing the ...
How would it be possible to test for the presence of the ODK at run time? Currently I took this approach: private activityDelegate delegate; @Override public void onCreate(Bundle savedInstanceState) ...
I hope its not too early to be asking OUYA dev questions, but I just got my dev kit and I want to get my game running ASAP! I am using LibGDX as my framework for my game and launching the Android ...