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0
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0answers
13 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
0
votes
0answers
11 views

Compiling 'Hello World' Cocos2D-x Project On Mac

I am trying out Cocos2D-x v3.10, but I am getting a compile error because I am missing an sql 3 library. The specific flag that triggers the error is -llibsql3 in the cocos2D_libs.xcode project. I ...
4
votes
1answer
55 views

How can I get Unity to tell me the battery status of my OS X laptop?

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
0
votes
0answers
34 views

Trouble with OpenGL on OS X

I'm creating an OpenGL-based game for OS X using Xcode. Everything renders correctly when I run the game in debug mode. However, running the game in release mode shows just a blank white window. This ...
4
votes
0answers
105 views

Windows vs OSX Performance with SDL, OpenGL [closed]

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
0
votes
0answers
102 views

Why is my OpenGL 4.1 shader not working on OS X Macbook ( works on Linux )?

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
0
votes
0answers
17 views

Implement steamworks_sdk in OS X

Well, I'm using OS X and using as compiler 'g++' and well editing in VIM. I wan't to use the steamworks_sdk. I can use the all the code that is in 'sdk/public/steam' and well, compile all. But I ...
2
votes
0answers
92 views

What is Sprite Kit capable of? [closed]

I am messing around with Game Maker in my free time. I learned some Java at school but never really understood the object oriented principles. When I got to know Game Maker I was surprised that game ...
1
vote
1answer
190 views

Version 320 is not supported, SDL C++

I have the following four lines before I create the window. SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); ...
0
votes
1answer
76 views

GLFW Fullscreen OS X in LWJGL 3

How does one create a fullscreen window properly in OS X from the code, instead of just expanding into the current desktop? I am referring to the sort of fullscreen window that one gets when the ...
1
vote
1answer
39 views

Indicate key options in a keyboard-only game

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
0
votes
0answers
34 views

Using AWT with LWJGL on OS X

The VM argument -XstartOnFirstThread is required for LWJGL to work on OS X. Anything in the java.awt package freezes the JVM when used with the VM argument -XstartOnFirstThread. E.g. ...
1
vote
2answers
182 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? ...
1
vote
1answer
247 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not available. at ...
0
votes
0answers
29 views

Wrong value from uniform block on OSX+OpenGL

I have a uniform block defined as follows: layout (std140) uniform u_LayerUniform { LayerStruct Layers[150]; }; and the LayerStruct is defined as follows: struct LayerStruct { vec4 ...
0
votes
1answer
70 views

Error compiling Unity after porting to mac

I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error: Error building Player: Win32Exception: ...
1
vote
0answers
226 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
3
votes
2answers
2k views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any ...
1
vote
0answers
135 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
0
votes
0answers
80 views

Game loop not functioning correctly

I'm working on a game loop in C++ using OpenGL and GLFW and it works like expected (I think), except when I'm focused in the window the FPS drops to 1fps (or 1000ms per frame) but when I'm not focused ...
1
vote
1answer
351 views

Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform

I have experience with game programming mainly in allegro or drawing everything on native windows (No graphic libraries). Now I am interested in learning OpenGL for game development. I have found ...
2
votes
0answers
97 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
2
votes
4answers
486 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
0
votes
0answers
198 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
7
votes
1answer
528 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
2
votes
1answer
2k views

Why do I get “function not supported” exceptions for OpenGL 3.2 functions using LWJGL?

I am currently having an issue trying to initialize a frame buffer using LWJGL. When I try to call GL32.glFramebufferTexture(int, int, int, int) it throws a "Function is not supported" error. I have ...
1
vote
1answer
287 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
6
votes
1answer
4k views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
-1
votes
1answer
149 views

How can I use a Unity C# script simultaneously in a non-Unity Linux program?

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon. So I would basically need to create a new Main ...
5
votes
5answers
615 views

How can I support retina graphics in libgdx?

I'm not sure if I'm missing it somewhere or if this just doesn't exist, but I'd like to support "retina" graphics on desktop displays that support them (like the newer MacBook Pro), but I can't find a ...
2
votes
1answer
1k views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
1answer
308 views

Error compiling irrlicht android using ndk in Mac

I'm new to irrlicht and I have started with irrlicht android port. I have made the following changes to android.mk file: LOCAL_CFLAGS := -O3 -DANDROID_NDK -DDISABLE_IMPORTGL -I./../include/ ...
0
votes
3answers
60 views

Splitting a large number of FLAs into multiple gifs

I currently have a large number (300 or so) FLAs that I wish to convert to GIFs for a HTML5 game I'm creating. Each one of these FLAs contains multiple animations in the timeline, and they all have ...
0
votes
1answer
493 views

What's the equivalent of wglShareLists for Mac OS?

I'm trying to share lists between two contexts on Mac OS but despite my research I couldn't come up with an answer so far. I've found that NSOpenGLContext was able to initialize a context with a ...
-1
votes
1answer
2k views

How can I support PS3 controllers in my Java game?

Is there a lightweight open source library that would allow me to get PS3 controller input and use it in a program (for OS X and Windows) that I am writing in Java? The alternatives I were looking at ...
3
votes
0answers
468 views

Gamepad support for OSX [closed]

What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
5
votes
1answer
601 views

Does SDL running on Mac OS not recognize Xbox controllers?

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
5
votes
4answers
2k views

Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]

Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL. I did some ...
0
votes
1answer
91 views

Can I my iOS-based editor save .plist files that my Mac game can read?

I want to make an editor on iOS which will record touch positions into a file. That file (in the .plist format) will eventually be used for positions in my Mac connect-the-dots game. Can I save one ...
1
vote
0answers
61 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
2
votes
0answers
738 views

Shader Maker version 130 is not supported [closed]

I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says: Compiling Vertex Shader ERROR: 0:3: '' : version '130' is not supported Compiling ...
2
votes
2answers
5k views

Is there an FBX file/model viewer for Mac OS X? [closed]

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
2
votes
2answers
1k views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
2
votes
4answers
3k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
0
votes
1answer
639 views

How can I convert .obj files to .3ds on Mac?

I am on a Mac. I am currently looking for a tool that is able to correctly convert .obj files (Wavefront) to .3ds files (Autodesk 3ds Max). I tried Blender but the exported file failed to include ...
8
votes
1answer
4k views

SDL2 with OpenGL — weird results, what's wrong?

I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
3
votes
1answer
416 views

How do I implement a selectable world map?

I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
1
vote
2answers
800 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
2
votes
1answer
2k views

Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?

I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
5
votes
1answer
2k views

OpenGL blending (masking)

I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way. Now I have: //Background ...code... ...