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0
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0answers
29 views

Differences between OpenGL in OSX and PSX [closed]

Recently, Square Enix launched an OSX client for Final Fantasy Heavenward, and the performance is less than stellar. It was developed by Transgaming, and is essentially the Windows client wrapped in ...
0
votes
1answer
24 views

Error compiling Unity after porting to mac

I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error: Error building Player: Win32Exception: ...
0
votes
0answers
25 views

SDL_ShowCursor not showing in Mac

I have the following code to create a software cursor in SDL: void Breakout::createAndActivateCursor() { int i, row, col; int hot_x, hot_y; Uint8 data[4*32]; Uint8 mask[4*32]; static const char ...
1
vote
0answers
49 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
1
vote
2answers
252 views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any ...
1
vote
0answers
69 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
0
votes
0answers
52 views

Game loop not functioning correctly

I'm working on a game loop in C++ using OpenGL and GLFW and it works like expected (I think), except when I'm focused in the window the FPS drops to 1fps (or 1000ms per frame) but when I'm not focused ...
1
vote
1answer
197 views

Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform

I have experience with game programming mainly in allegro or drawing everything on native windows (No graphic libraries). Now I am interested in learning OpenGL for game development. I have found ...
0
votes
0answers
76 views

Is there a way to use a plugin with the free version of the Unity3D editor on OSX?

I'm making a plugin for Unity3d. On windows you build a .dll and put it in Assets/Plugins. This is only supposed to work with the pro version of unity but you can get it to work with the free version ...
2
votes
0answers
75 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
2
votes
4answers
362 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
0
votes
0answers
106 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
7
votes
1answer
401 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
0
votes
1answer
1k views

Why do I get “function not supported” exceptions for OpenGL 3.2 functions using LWJGL?

I am currently having an issue trying to initialize a frame buffer using LWJGL. When I try to call GL32.glFramebufferTexture(int, int, int, int) it throws a "Function is not supported" error. I have ...
1
vote
1answer
257 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
5
votes
1answer
2k views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
-1
votes
1answer
132 views

How can I use a Unity C# script simultaneously in a non-Unity Linux program?

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon. So I would basically need to create a new Main ...
3
votes
4answers
449 views

How can I support retina graphics in libgdx?

I'm not sure if I'm missing it somewhere or if this just doesn't exist, but I'd like to support "retina" graphics on desktop displays that support them (like the newer MacBook Pro), but I can't find a ...
2
votes
1answer
1k views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
1answer
237 views

Error compiling irrlicht android using ndk in Mac

I'm new to irrlicht and I have started with irrlicht android port. I have made the following changes to android.mk file: LOCAL_CFLAGS := -O3 -DANDROID_NDK -DDISABLE_IMPORTGL -I./../include/ ...
0
votes
3answers
56 views

Splitting a large number of FLAs into multiple gifs

I currently have a large number (300 or so) FLAs that I wish to convert to GIFs for a HTML5 game I'm creating. Each one of these FLAs contains multiple animations in the timeline, and they all have ...
0
votes
1answer
392 views

What's the equivalent of wglShareLists for Mac OS?

I'm trying to share lists between two contexts on Mac OS but despite my research I couldn't come up with an answer so far. I've found that NSOpenGLContext was able to initialize a context with a ...
-1
votes
1answer
2k views

How can I support PS3 controllers in my Java game?

Is there a lightweight open source library that would allow me to get PS3 controller input and use it in a program (for OS X and Windows) that I am writing in Java? The alternatives I were looking at ...
3
votes
0answers
357 views

Gamepad support for OSX [closed]

What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
5
votes
1answer
474 views

Does SDL running on Mac OS not recognize Xbox controllers?

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
4
votes
4answers
1k views

Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]

Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL. I did some ...
0
votes
1answer
87 views

Can I my iOS-based editor save .plist files that my Mac game can read?

I want to make an editor on iOS which will record touch positions into a file. That file (in the .plist format) will eventually be used for positions in my Mac connect-the-dots game. Can I save one ...
1
vote
0answers
60 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
2
votes
0answers
582 views

Shader Maker version 130 is not supported [closed]

I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says: Compiling Vertex Shader ERROR: 0:3: '' : version '130' is not supported Compiling ...
2
votes
2answers
4k views

Is there an FBX file/model viewer for Mac OS X? [closed]

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
1
vote
2answers
932 views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
2
votes
4answers
3k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
0
votes
1answer
522 views

How can I convert .obj files to .3ds on Mac?

I am on a Mac. I am currently looking for a tool that is able to correctly convert .obj files (Wavefront) to .3ds files (Autodesk 3ds Max). I tried Blender but the exported file failed to include ...
7
votes
1answer
3k views

SDL2 with OpenGL — weird results, what's wrong?

I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
3
votes
1answer
378 views

How do I implement a selectable world map?

I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
1
vote
2answers
764 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
2
votes
1answer
2k views

Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?

I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
5
votes
1answer
1k views

OpenGL blending (masking)

I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way. Now I have: //Background ...code... ...
4
votes
4answers
2k views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
2
votes
1answer
796 views

Drawing multiple Textures as tilemap

I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); ...
1
vote
1answer
956 views

How to draw unlimited FPS on Mac OS X with OpenGL?

I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes. What I've tried so far: Using a CVDisplayLink that has NSOpenGLCPSwapInterval set ...
1
vote
3answers
4k views

MonoGame Mac installation instructions [closed]

Does anyone know how to install MonoGame on Mac. I have been looking around for a while and I can't find any guides. I have Mono and MonoDevelop up and running fine, but I cannot figure out how to ...
5
votes
1answer
2k views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
3
votes
1answer
2k views

Can't get LWJGL lighting to work

I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in ...
0
votes
1answer
1k views

OpenGL Core 3.2 framebuffer rendering black on Mac OSX

I'm trying to get a 2 pass post-processing system going in OpenGL in a cross-platform manor using FBOs. I'm starting the dev on mac OSX (since in the past I've found it the most finicky to get working ...
3
votes
3answers
10k views

Can Xcode be used to create very simple games?

I am brand new to Xcode, and I am also brand new Objective-C programmer. I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
6
votes
1answer
470 views

What tools are available for game script writing?

I'm looking to find some software options on OS X that are geared toward writing game scripts. Features like the ability to craft dialogue trees and other non-linear script formats would be ...
4
votes
2answers
3k views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
7
votes
4answers
2k views

Why do games run so much better in Windows than in OSX?

For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
5
votes
3answers
5k views

How can I get started programming OpenGL on Mac OS X?

I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all ...