I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
I have 2 objects each with a 3x3 Matrix (Orientation) and a Vector3 (Translation). Both are relative to world coordinates. How do I calculate the position and orientation of object B in relation to ...
I'm thinking of games like Batman Arkham Asylum and the Assassin's Creed series, in which landing the first blow gives you a soft lock that automatically rotates you to continue facing the target as ...