Suppose you've got an object floating freely in space. You have a vector you want this object to point towards, and a vector representing the direction it's currently facing. From these two, you can ...
I learned at school that the z-axis is up. It is the same in modeling software like Blender. However in many games the y-axis is up. What is reason?
I'm pretty new to 3D development of any kind, nonetheless games. As I read through tutorials and examples, I find that the X/Y/Z coordinates seem a bit backwards than my first guess. I had imagined ...
This is probably a simple vector question, but I'm not sure how to do it. I have an object at vector position (ox,oy). Potentially every update, the user walks around the screen, and will be at ...
I have implemented a "look at" method for my screen elements and it almost works how I want it to work. The ScreenElement class uses a R3 Vector and a Quaternion to determine the position and ...