I've got a normalized vec3 that represents an orientation. Each frame of animation, an object's orientation changes slightly, so I add a delta vector to the orientation vector and then normalize to ...
In the following example there is a guy and a boat. They have both a position, orientation and velocity. The guy is standing on the shore and would like to board. He changes his position so he is ...
This is probably a simple vector question, but I'm not sure how to do it. I have an object at vector position (ox,oy). Potentially every update, the user walks around the screen, and will be at ...