I have implemented a "look at" method for my screen elements and it almost works how I want it to work. The ScreenElement class uses a R3 Vector and a Quaternion to determine the position and ...
I've got a normalized vec3 that represents an orientation. Each frame of animation, an object's orientation changes slightly, so I add a delta vector to the orientation vector and then normalize to ...
This is probably a simple vector question, but I'm not sure how to do it. I have an object at vector position (ox,oy). Potentially every update, the user walks around the screen, and will be at ...
Given a body with an orientation angle and a point of interest or targetAngle, is there an elegant solution for keeping the body oriented towards the point of interest by applying torque or impulses? ...