Recently, I've implemented and compared a number of basic integrators for my physics engine. The 3 that gave me the best results are RK4, Symplectic Euler, and Verlet Velocity, but I think I need ...
I am working on a 2D game, and I am working on adding some space physics, so I need to find a way to create a circular orbit. I want to make my game object move on a circular way around a planet. I'm ...
I'm having serious troubles with getting my calculations to work. I'm calculating the orbital elements from a position vector, and a velocity vector. (I also know the distance and mass of the bodies ...
Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...