I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view). I attached the camera to a USpringArmComponent with ...
I'm having serious troubles with getting my calculations to work. I'm calculating the orbital elements from a position vector, and a velocity vector. (I also know the distance and mass of the bodies ...
Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
Given 2 object (a spaceship and a planet), which are both orbiting the same sun. I have the spaceships position and velocity (and therefore also it's elliptical curve equation). And for the planet I ...