I am working on a 2D game, and I am working on adding some space physics : I need to find a way to create a circular orbit and an orbit like angry birds space ( the spiral trajectory ) . So there is 2 ...
I'm having serious troubles with getting my calculations to work. I'm calculating the orbital elements from a position vector, and a velocity vector. (I also know the distance and mass of the bodies ...
Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...