I have a missile that does pursuit behavior to track (and try and impact) its (stationary) target. It works fine as long as you are not strafing when you launch the missile. If you are strafing, the ...
How would I create a camera that with the mouse, it allows you to orbit around a specifc position, with the camera always facing that point? I would also like it to be able to always be at a constant ...
I've seen a lot of tutorials for things like "fixed circular orbit" and "elliptical orbits" which end up never been what I actually want. I have two objects: oPlayer, and oPlanet. I am trying to ...
I currently have an orbital simulator, with a brilliant answer in another Game Development question here, and would like to know how to slow down the calculations of Game Maker, to be able to do more ...
I'm writing a 2d space game, and I want the players to be able to 'orbit' objects and other players (if they're fast enough, of course), but I'm having trouble coming up with the right way to think ...