The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.

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How do I efficiently determine what objects are visible to a camera?

I want to call the rendering methods of only the game objects that are visible. How can I efficiently determine which objects or tiles are within the camera's rendered region?
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106 views

Improving effect performance in XNA

I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
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Speeding up point-in-polygon for Python

In researching collision detection methods for non-Rect-like objects I came across point-in-polygon -- specifically, the even-odd rule. The one presently on Wikipedia claims it is written in Python, ...
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5 views

Cover system design considerations

I'm looking for a straightforward way of handling cover similar to Deus Ex: Human Revolution. The mechanic When the player approaches a surface they can take cover behind... A prompt appears ...
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53 views

Image layer into tile map concept

I'm not really familiar with programming but I wanted to ask if someone could give me some tips. I would like my game maps could be easily designed in some kind of graphics editor. I came with an idea ...