The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
I've noticed this ever since I started playing games, and now see it in my own experiments. If I don't do any capping my game runs at 200~250 FPS, with random drops to 150FPS, but if I cap the FPS to ...
The game I'm working on currently has a Client in Flash AS3, and a Server in C# (multithreaded). Currently I use mySQL to handle logins (Raw access: no middleman for accessing the database) which ...
I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found ...