I'm trying to optimize my Android OpenGL ES 2.0 application, and I find myself being CPU bound. After googling, I've found this, which suggest to use a thread for updating objects, and a thread for ...
Currently I am running my menu (with buttons "new game" and "choose level") as an xml view of an activity, that then starts my gameactivity with custom view run on a gameloop. But Im starting to see ...
I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube ...
I am working on an android game with a top down style view similar to the original GTA's or a scrolling version of Legend of Zelda. I have recently begun designing some prototype levels for the game ...
When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For ...