I've got multiple buffers in OpenGL holding data on position, normals and texcoords. I also have an equal number of buffers holding distinct index data for each of those buffers. I quite like this ...
I am working on a FPS/MMORPG and ran into a problem at spawnpoints, when I enabled collision detection between players. Neither player would be able to move if both spawned at the same time, because ...
I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
Let's say I want to make a really simple artillery game, something like Gorillas. I don't have any experience in games, just some basic understanding of OpenGL. I want to do this for fun and to learn ...