1
vote
1answer
233 views

GLSL - std140 uniform block - fields(vec, float, mat4) always 0.0

Ok, First of all, if just use uniforms everthing works like it should. Switching to uniform blocks nothing goes, as all values look like 0.0. I tested this with various if-then-else stuff within the ...
2
votes
1answer
212 views

Incorrect lighting results with deferred rendering

I am trying to render a light-pass to a texture which I will later apply on the scene. But I seem to calculate the light position wrong. I am working on view-space. In the image above, I am ...
0
votes
2answers
786 views

Can't render to FBO using a shader

I've added functionality so that I can render to a framebuffer (for post-processing and stuff). I can successfully render to my framebuffer and then render that framebuffer, but anything with a ...
1
vote
1answer
1k views

Why doesn't my texture display with this GLSL shader?

I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly ...