I am trying to render a light-pass to a texture which I will later apply on the scene. But I seem to calculate the light position wrong. I am working on view-space. In the image above, I am ...
I've added functionality so that I can render to a framebuffer (for post-processing and stuff). I can successfully render to my framebuffer and then render that framebuffer, but anything with a ...
I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly ...