OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for ...
Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...