Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.

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1answer
221 views

bump mapping with 2 normal maps

I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform ...
0
votes
0answers
121 views

Motorola Defy (CyanogenMod) and OpenGL ES textures [on hold]

My friend tested my game on a Motorola Defy (with CyanogenMod v4.x, I don't remember exact version number, and she is not reachable now). My game uses OpenGL ES (v1.1, and in another activity, v2.0). ...
0
votes
2answers
4k views

How to create a projection matrix in OpenGL ES 2.0 [closed]

So I have the following... float s = 0.5f; void renderFrameLine() { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GLfloat vVertices[] = { s, s, ...
0
votes
0answers
197 views

Android: Using touch does not go to center

I have a simple OpenGL app that draws a circle, I want to move the circle based on where a person touches the screen. The problem is, OpenGL sees the height and width as -1 to 1, whereas Android sees ...
0
votes
1answer
907 views

Android/OpenGL ES2: How do I set fragment shader value using C;

This should be easy So I am using the following to create a fragment shader. GLbyte fShaderStr[] = "precision mediump float;" "void main() \n" "{ ...
3
votes
2answers
1k views

OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching

I just did a small benchmark. To my surprise batching sprites into a single draw call doesn't give any significant performance boost. Following are my results: Hardware: iPod touch 4 Extra info: ...
5
votes
2answers
2k views

Implementing fog of war in opengl es 2.0 game

Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an ...
3
votes
2answers
696 views

OpenGL ES 2.0: Enabling hi-res on iOS

I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions: 1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
7
votes
4answers
3k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
1
vote
2answers
533 views

Calling glGetError() in release builds?

Currently, I'm calling glGetError() after each OpenGL function call in order to be able to detect and report bugs. I've been reading that glGetError() calls should be reduced to once per frame in ...
5
votes
2answers
1k views

OpenGL 3.0+ framebuffer to texture/images

I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is ...
0
votes
1answer
617 views

iOS OpenGL ES 2.0 How to Billboard on Sphere and Rotate with Sphere

I have a sphere (earth) in OpenGL ES 2.0 for iOS. I also have markers that I want to place at lat/lons on the earth - but I want the markers to always face the user ( billboards ) but also move with ...
2
votes
1answer
2k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
285 views

texture won't move OpenGL ES 2.0

I want be able to move my texture in GLSL I have set my texture to wrap S and wrap T but not sure why it wont move my fragment shader looks like this at the moment uniform sampler2D n_mapTex; ...
0
votes
1answer
151 views

texture movement stutters

Hey I at the moment I have got my texture to move however it stutters as I increment by 0.001 every second. My animation is done via FPS if that make sense and here is some code FrameCount++; ...
2
votes
1answer
3k views

How do I implement a score database in Android?

I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed ...
0
votes
3answers
332 views

Simple iOS glDrawElements - BAD_ACCESS

You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with ...
7
votes
4answers
5k views

Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0

I'm fairly new to anything OpenGL in general. I've made an OpenGL ES 1.1 based 2D iPhone game by working from sample code. I'm under the impression that OpenGL ES 2.0 is substantially different from ...
1
vote
1answer
208 views

Switching from OpenGL ES 1.0 to 2.0

I have been developing an Android app using OpenGL 1.0 for quite some time using a naive approach to rendering, basically making a call to glColor4f(...) and glDrawArrays(...) with FloatBuffers each ...
3
votes
2answers
6k views

Drawing a circle in OpenGL ES Android, squiggly boundaries

I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. The circle class public class MyGLBall { private int points=40; private float ...
-1
votes
1answer
547 views

Why doesn't onSurfaceCreated ever run in this code?

I create my game element this way in my activity: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mGame = new Game(this); mGame.bootstrap(); ...
2
votes
0answers
243 views

iPhone GLSL shader dynamic branching issue

I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
1
vote
0answers
69 views

Android opengles how to use glunproject

How to use glunproject in my android app? I have the following parts in my engine: A projection matrix A view matrix for the camera A model matrix for each of the objects in my world. This matrix ...
0
votes
1answer
533 views

Get back or delete an existing OpenGL object, then change it and draw at new. How?

With OpenGL i'm drawing for example a circle. Can i take this drawn circle back out of the window and change something and then draw it back on the window? Or can i /have to delete it and then draw ...
3
votes
0answers
858 views

How to make the background of an OpenGL object transparent? [closed]

It sounds so simple but i didn't get it to work. The Background of my FrameLayout where i add the GLSurfaceView in is colored blue but there is only black. So here is my method to initiate the ...
2
votes
1answer
325 views

How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs

As i allready wrote in another question: I'm working on OpenGL since a Week, so i'm new to the most stuff. (also my englisch isn't the best. Hop you can understand the most anyway) So i'm ...
4
votes
2answers
2k views

How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0

I'm working my way through optimizing the rendering of sprites in a 2D game using OpenGL ES and I've hit the limit of my knowledge when it comes to GLSL and vertex shaders. I have two large float ...
1
vote
1answer
515 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
2
votes
2answers
2k views

GLSL Motion blur on mobile.. possible at acceptable framerates?

I have been struggling to implement a simple linear motion blur effect on mobile (Android, OpenGLES 2.0) but it just seems to destroy my framerate. I'm rendering to texture (FBO) then applying a ...
3
votes
2answers
2k views

Point Sprites vs Textured Quads in Open GLES 2.0

I'm wondering what would perform better, point sprites (GL_POINTS) or regular sprites (GL_TRIANGLES). Here's the scenario: I am developing a simple particle system to allow me to produce various ...
1
vote
0answers
163 views

Android multi screen rendering

Is it possible on Android to render specifically / only, to the connected Monitor/TV on the hdmi port? If so, is it possible to use OpenGL ES to render a different scene on the monitor and on the ...
7
votes
1answer
602 views

How wise is this multithreading architecture?

I'm rewriting a game engine I wrote in an attempt to parallelize as much as possible. I'm considering making properties which may be accessed from multiple threads all use accessors which use boost ...
12
votes
5answers
9k views

Complete Math Library for use in OpenGL ES 2.0 Game? [closed]

Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games? The library should contain: Matrix2x2, Matrix 3x3, Matrix4x4 classes Quaternions ...
0
votes
1answer
1k views

Create cylinder using OpenGL-ES [closed]

I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
1
vote
1answer
416 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
0
votes
0answers
86 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
3
votes
3answers
7k views

OpenGL ES 2.0: Vertex and Fragment Shader for 2D with Transparency

Could I knindly ask for correct examples of OpenGL ES 2.0 Vertex and Fragment shader for displaying 2D textured sprites with transparency? I have fairly simple shaders that display textured polygon ...
1
vote
1answer
243 views

opengles display human face in iphone and animate it?

I need to make a human 2D face to 3D face. I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file. This loads the ...
1
vote
1answer
133 views

Does iOS support BC4 compressed texture?

I've been designing a new OpenGL image algorithm using BC4 textures at its core. It works well accross Windows and Mac, my main targets up to now. But today, the customer added a new requirement : it ...
1
vote
1answer
449 views

OpenGL ES screen to world coordinate

I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code: ...
-1
votes
1answer
644 views

2d triangle with OpenGL-Es on Android

hey I am trying to draw a triangle on opengl es . I just followed a tutorial to do it. eventhough everything seems to be fine it does not work. everytime I run my code it sends me back to main menu. ...
4
votes
3answers
594 views

OpenGL ES 2.0 - How to batch draw particles that have unique translations, rotations, scales, and alphas?

I've combined all of my vertex data for many particles into a single array. How would I batch draw all of those particles in a manner that preserves their unique translations? Any code examples ...
2
votes
1answer
1k views

Trying to run sample AndEngine gles2 code in the simulator throws “java.lang.IllegalArgumentException: No EGLConfig found!”, how can I fix this?

I tried to run a small sample game code in the emulator but it crashed. My LogCat is given here. Can you help me resolve the issue. 02-23 15:18:50.543: D/AndEngine(636): MainActivity.onCreate ...
1
vote
2answers
266 views

How to get a texture from current point of view in OpenGL 2.0 ES?

Probably the title is confusing, but I didn't know how to ask better, sorry about that. What I would like to do is get a bitmap texture that represents exactly what's rendered at one point in time and ...
0
votes
1answer
879 views

Which version of AndEngine (gles1 or gles2) should I learn? [closed]

I m new to Game Development. I've chosen AndEngine, but there are 2 versions: gles1 and gles2. I tried sample code from both and found that gles2 code is not run on an emulator, but required an actual ...
5
votes
4answers
2k views

Should we always prefer OpenGL ES version 2 over version 1.x

OpengGL ES version 2 goes a long way into changing the development paradigm that was established with OpenGL ES 1.x. You have shaders which you can chain together to apply varios effects/transforms to ...
1
vote
1answer
417 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
3
votes
1answer
316 views

culling lines on the back of a globe

I am drawing a simple outline of the world using GL_LINE_STRIPs (in WebGL). I want to not draw those lines that are on the other side of the spinning globe. Using Nicol Bolas approach below I am ...
5
votes
3answers
456 views

OpenGL ES 1.1 - How to batch draw particles with different translations?

Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations? Any code ...
0
votes
1answer
527 views

OpenGLES how to make a 3D object iOS

I am a newbie in OpenGLES, so pardon me if I cannot state the question properly. Is it possible to create a 3D box with the following imports only: OpenGLES, QuartzCore, GLKit I have created a 2D ...