0
votes
1answer
111 views

OpenGLES 2.0 batching method and do not draw inactive object

I am researching about "batching" objects for one big VBO and reduce draw call. These are what I am doing now: Create interleaved VBO based on texture or render state (like Blending) So, for ...
-2
votes
1answer
107 views

Can't get indices with VBO working [closed]

I'm learning opengl for a few days only. Now I'm trying to use indices for my cube, but can't get it working, I don't see anything on screen. struct Vertex { GLfloat position[3]; GLfloat ...
3
votes
1answer
420 views

Proper way to maintain Vertex Buffer Objects

I've started learning WebGL, currently I'm building a 2D lighting system, but there is some confusion going on inside my head. How the lighting works is based on this tutorial ...
0
votes
4answers
1k views

Should I use a VBO if the vertex data changes from time to time?

If I have a very large number of vertices, but they're static for about 70% - 80% of their life time, should I use a VBO for them? If so, what usage should I specify? This doesn't sound like a case ...