0
votes
0answers
89 views

GLRenderer will not run when resuming app

I'm displaying a dialogue over my GLRenderer and then dismissing it from my Renderer's onSurfaceChanged method (once all resources have loaded and just before rendering starts) When I first run my ...
1
vote
2answers
739 views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
-2
votes
1answer
175 views

Game code structure using openGL / Android [closed]

My game will have 3 activities (splashscreen, options menu and main game). As it stands, each is a separate activity with it's own activity class and GLSurfaceview class. Is this structure the right ...