I've just finished my (openGL ES 2.0 Android) game and it's almost ready for Alpha-testing. When I export the application to an APK File, the file is taking up 16MB and I would like to reduce this as ...
I'm displaying a dialogue over my GLRenderer and then dismissing it from my Renderer's onSurfaceChanged method (once all resources have loaded and just before rendering starts) When I first run my ...
My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
My game will have 3 activities (splashscreen, options menu and main game). As it stands, each is a separate activity with it's own activity class and GLSurfaceview class. Is this structure the right ...