Tagged Questions
0
votes
3answers
116 views
Where to run logic update in openGL ES?
Using Canvas with Surfaceview I had a run() method where I would essentially do the following:
onDraw();
update();
Where onDraw method would do the rendering and update would update all my game ...
-1
votes
1answer
53 views
GLES2 rendering performance for different iPad generations
I'm using C++/GLES2 for iPad only (no iPhone). The only device I own is an iPad2 and I do not plan to support iPad 1.
Can anyone help me understand realistic goals/limits on iPad 2/3/4 in terms of ...
4
votes
1answer
427 views
OpenGL ES 2.0 texture distortion on large geometry
OpenGL ES 2.0 has serious precision issues with texture sampling -
I've seen topics with a similar problem,
but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet.
...
6
votes
1answer
641 views
How can I organize render and transformation data in a scalable fashion?
I am writing for OpenGL 2.0 and in the future porting to OpenGL ES 2.0. I only use VBOs and shaders (no immediate mode, no vertex arrays).
I already have working solutions, they just... feel wrong. ...
3
votes
1answer
1k views
How should I move 2D objects in OpenGL ES 2?
I am a bit confused about what I need to move a basic square. Should I use a translation matrix or just change the object vertices? Which one is better?
I use a simple vertex shader, gl_Position = ...