I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That ...
I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need ...
I'm working on a project using opengl-es 2.0, and I'm having some trouble setting up perspective projection. If I don't set up the perspective projection and simply multiply the object-to-world ...