I am trying to make a projection matrix scaling the screen and making a coordination system. For some reason I don't think any of my matrix calling is working... the 3 function I am using are ...
I'd like to understand under what circumstances (if any) it is worth doing MVP matrix multiplication inside a vertex shader. The vertex shader is run once per vertex, and a single mesh typically ...
I'm working on a project using opengl-es 2.0, and I'm having some trouble setting up perspective projection. If I don't set up the perspective projection and simply multiply the object-to-world ...