1
vote
1answer
76 views

Does scaling affect performance in OpenGL? [closed]

I've never been able to understand the best practice in this context. I usually want to ship my game with as minimum size as possible. So whereever possible, I try to use scaling of my graphics. Let's ...
0
votes
0answers
153 views

glsl fragment shader work diffrently on different devices

i'm making a 2d android game where i have a mechanics that allow the player to move the camera away from the main character, and to not allow him to explore the hole world, a have create a Fog shader, ...
0
votes
1answer
337 views

libgdx game process dies on loading texture atlases

I try to load a lot of texture atlases (10) with approximately 5 (~2048x~2048)(not using PoT) .pngs each. I'm using AssetManager and there is no trouble with it on my pc but when I try it on my tablet ...
3
votes
0answers
78 views

Using GLES 2.0 producing a blank screen after the game is quit in LibGDX [closed]

I am making a 2D tile based game in LibGDX. I am using Scene2D Stage in my Screens. I am also using GLES2.0 in my game. When I changed from GL10 to GL20. On pressing the back button, my game is ...
1
vote
0answers
158 views

Cylinder scrolling / wrap-around world using shaders?

I am making a 2D game using OpenGL ES 2.0 (libgdx), where the world will wrap-around itself on Y-axis. Apart from implementing the "modulo" method in my rendering code, I'm wondering whether it's ...
5
votes
1answer
546 views

OpenGL ES 2.0 obscured texture is visible

Hi, I am using LibGDX and OpenGL 2.0 to create a game. So far I have created two meshes. The front mesh is the one with the brown circle texture and another mesh on the top with a green to white ...
1
vote
2answers
853 views

Libgdx: Am I abusing Vector2? Is there a better way to do my position updates and rendering?

I'm simulating hair in a game. Currently I have a HairField object, which has a position defined by a Vector2. Each HairField has multiple Hair objects in a list, each with a position defined by a ...
3
votes
1answer
258 views

Cut a translucent square in a texture

How to remove (cut-out) a transparent rectangle in a Texture, so that the hole will be translucent. On Android I would use the Xfermodes approach: ...
3
votes
1answer
340 views

Fill texture with white color

How to paint texture with white color? Example what I mean: SpriteBatch.setColor changes tint only.