1
vote
1answer
109 views

Drawing flaming letters in 3D with OpenGL ES 2.0

I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve ...
0
votes
1answer
106 views

OpenGL ES - write code in Windows

Is it possible to write application using OpenGL ES 2.0 "emulator" from AMD (AMD OpenGL ES SDK) and then use the same code (compile again, of course) in my iOS / Android / Whatever application ? The ...
2
votes
0answers
208 views

iPhone GLSL shader dynamic branching issue

I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
3
votes
4answers
575 views

Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS

I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009. After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
4
votes
1answer
805 views

OpenGL ES 2.0 texture distortion on large geometry

OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. ...