We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
So the thing is, I get dispersed triangles instead of model that I'm loading, in this case it's just a cube. It seems as those triangles have no points that connect them. Is there anyone who had this ...
If I rotate about the X, or Y axis there is no skewing however for a pure 2D game that does not help me. When I try to rotate about the Z axis however the quad I am rendering for the sprite starts to ...
I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a ...
I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is ...