Tagged Questions
2
votes
2answers
186 views
Android: Loading bitmaps without premultiplied alpha (OpenGL ES 2.0)
Is this possible? To load textures in non-premultiplied format (Straight alpha?)?
My game has 1 or 2 images which have semi-transparent pixels and I need to be able to fade them in and out but this ...
1
vote
0answers
140 views
Creation of .des files from .png files?
A DES file is text file. In this file you can find information about the atlas(sprrite sheet) file including: where to find atlas (sprite sheet) image AND describe the position of original image on ...
5
votes
2answers
750 views
Getting the number of fragments which passed the depth test
In "modern" environments, the "NV Occlusion Query" extension provides a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension ...